Town: Eg Ÿhl̄gä Arnu

Eg Ÿhl̄gä Arnu

Eg Ÿhl̄gä Arnu
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceQånehgdab Kingdom
Sub ProvenceGíhrvèm County
RegionDartville Basin
Founded1509
Community LeaderJarl Thithuc Härtedrayd
Area4 km2 (1 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation918 m (3011 ft)
Average Yearly Precipitation265 cm/y (104 in/y)
Population1056
Population Density264 people per km2 (1056 people per mi2)
Town AuraNecromancy
Naming
Native nameEg Ÿhl̄gä Arnu
Pronunciation/ɪ̘ˈllgə/ /arˈnu/
Direct Translation[spontaneous] [peasant]
Translation[Not Yet Translated]

Eg Ÿhl̄gä Arnu (/ɪ̘ˈllgə/ /arˈnu/ [spontaneous] [peasant]) is a subtropical Town located in Gíhrvèm County, Qånehgdab Kingdom, within the United Kingdom of Undermountain.

The name Eg Ÿhl̄gä Arnu is derived from the Dwarven language, as Eg Ÿhl̄gä Arnu was founded by Krammyl Cÿbackhugehdew, who was culturaly Dwarvern.

Climate

Eg Ÿhl̄gä Arnu has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 17°C (62°F). Eg Ÿhl̄gä Arnu receives an average of 265 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Ÿhl̄gä Arnu covers an area of nearly 4 km2 (1 mi2), and an average elevation of 918 m (3011 ft) above sea level.

Overview

Eg Ÿhl̄gä Arnu was founded durring the early 16th century in winter of the year 1509, by Krammyl Cÿbackhugehdew. The establishment of Eg Ÿhl̄gä Arnu was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Krammyl Cÿbackhugehdew struck deals with nearby nations and communities to establish Eg Ÿhl̄gä Arnu as a prison colony.

Eg Ÿhl̄gä Arnu was built using the conventions of Dwarvern durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Eg Ÿhl̄gä Arnu is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Eg Ÿhl̄gä Arnu is buildings are arranged arround a single spacious cobblestone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Eg Ÿhl̄gä Arnu's robustly designed timber walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Eg Ÿhl̄gä Arnu is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The town has truly fallen to evil.

Civic Infrastructure

Eg Ÿhl̄gä Arnu has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Eg Ÿhl̄gä Arnu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Ÿhl̄gä Arnu.

Eg Ÿhl̄gä Arnu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Ÿhl̄gä Arnu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Ÿhl̄gä Arnu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Ÿhl̄gä Arnu's public wards, blessings, and other arcane systems.

Eg Ÿhl̄gä Arnu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg Ÿhl̄gä Arnu has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Eg Ÿhl̄gä Arnu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Eg Ÿhl̄gä Arnu's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, winter is skipped in Eg Ÿhl̄gä Arnu.

The Domovoi near Eg Ÿhl̄gä Arnu are known to be quite timid.

Eg Ÿhl̄gä Arnu's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Wild Magic energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4276 m2
    • Cattle and Similar Creatures: 264
    • Poultry: 3168
    • Swine: 211
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 105

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 4
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

313 of Eg Ÿhl̄gä Arnu's population work within a Foundational Occupation.

701 of Eg Ÿhl̄gä Arnu's population do not work in a formal occupation, but do contribute to the local economy. 42 (4%) are noncontributers.

Points of Interest

Eg Ÿhl̄gä Arnu has a substantial mill pond located a short distance from town.

POI

History

Eg Ÿhl̄gä Arnu's residents established a new industry (24358 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. Eg Ÿhl̄gä Arnu created a local delicacy in 's honor which is served at festivals.

History